Thursday, 28 February 2008

A third of mobile game downloads don't work

Earlier this month we heard that just 8.8% of customers in the USA and Europe were playing games they'd downloaded to their mobile phone - and last week we discovered that 50% of all application downloads failed to complete successfully. Now comes news that a third of mobile game downloads in the UK fail to work owing to compatibility issues - and only 15% of mobile gamers had never experienced a non-working game. The figures, which come from application developer GetJar, claim that over £29 million is spent every year on games that customers never play. The company blamed insufficient testing for the high failure rate. [Source: VNUnet.com]

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